Android Sub Activity Lifecycle AndroidWriting Effective Use Case. One of the most difficult problem in software development is capturing precisely what you want to build. Inaccurate requirement will end- up with significant delay, rework or even abandonment of the project. Effective applying use case technique helps your team capturing requirements in user point of view which can be easily understood by both the end- user and your team. Use case driven development support subsequent development activities such as analysis and design and testing. What is a Use Case? Terminology. In information technology, an application is a computer program designed to help people perform an activity. An application thus differs from an. Get Trained on the AWS Cloud. Join others that are new to AWS at an AWSome Day in your city: a free, one-day training event delivered by AWS technical instructors. Use case is something that the actors want to do for obtaining an observable business goals. They are named with a short verb or verb + noun phrase. You should use concrete and specific verbs and nouns to avoid ambiguity. Get the latest news and analysis in the stock market today, including national and world stock market news, business news, financial news and more. This is the first tutorial on using OpenGL ES 2 on Android. In this lesson, we're going to go over the code step-by-step, and look at how to create an OpenGL ES. ITIL ® Foundation is an entry level certification and offers you a general awareness of the key elements, concepts, and terminology used in the ITIL ® service. 1 I celebrate myself, and sing myself, And what I assume you shall assume, For every atom belonging to me as good belongs to you. I loafe and invite my soul. Verbs like 'do' and 'perform' and nouns like 'data' and 'information' should be avoided whenever possible. Theoretically, the end users will perform actions that are supported by the system to achieve their ultimate goals, as identified in use case analysis. Take online hotel reservation system as an example. The function to look- up a hotel on an online map can also be what a user needs. However, it is not a use case because the action itself does not yield any observable goal. It would not be appropriate to model requirements related to implementation issues as use cases, such as: support multiple look & feel, deployment arrangement, construct database. All these are wrong and could lead to bad, or even wrong system being built. Android Sub Activity Lifecycle In Android
User Story is Now Mainstream. Anyone has the experience in software development would probably encounter the issues of communication between the end- user and the development team. That could be even more severe when members are working in different remote locations. User stories created by the product owner capture . Practical Considerations. Typically, an Agile team with average of 1. Sprint. User stories are a transient artifact only resided in the Sprint and will be thrown away in the end of the development iteration. Agile team and Scrum member often found them easily gone unmanageable, hard to organize them a neat and orderly way, specifically team member would like to reference related user stories from the previous sprints. While use case is meant to be more perpetual for the entire software development lifecycle and could be used as placeholder for accommodating the related user stories split within an epic scope. Moreover, the use case is meant to be continuous referenced by the development team for the subsequent development activities. Use Case Diagram. A use case diagram is a kind of Unified Modeling Language (UML) diagram created for requirement elicitation defined by Object Management Group (OMG). Use case diagram provides a graphical overview of goals (modeled by use cases) users (represented by actors) want to achieve by using the system (represented by system boundary optionally). Use cases in a use case diagram can be organized and arranged according to their relevance, level of abstraction and impacts to users. They can be connected to show their dependency, inclusion and extension relationships. The main purpose of modeling use case with use case diagram is to establish a solid foundation of the system by identifying what the users want. Base on the result of analysis you can move forward to study how to fulfil those user needs. A use case diagram is mainly formed by actors, use cases and associations (connectors). An actor is any person or external system that interacts with the system in achieving a user goal. There are two kinds of actors - primary and secondary. Primary actor is anyone or thing that interacts with the system to gain direct benefit. Secondary actor is anyone or thing that involve in achieving a use case yet, they do not gain direct benefit from the system. Very often, secondary actor is someone who assists the primary actor to achieve a use case. Drawing Use Case Diagram in Visual Paradigm. In this tutorial, we will make use of an online hotel reservation system as an example to demonstrate how to write effective use case with Visual Paradigm. Let's begin by drawing a use case diagram. We will carry on with writing effective use case with the resulting design. Open Ue. Xceler in Visual Paradigm by selecting Ue. Xceler > Ue. Xceler from the application toolbar. Open the Use Case Diagram page. Select Actor in the diagram toolbar. Click on the diagram to create an actor and name it Customer. A customer can make a hotel reservation, which is a use case of the system. Let's create a use case from the Customer actor. Move the mouse pointer over the Customer actor. Press on the Resource Catalog icon at top right and drag it out. Select Association - > Use Case in Resource Catalog. Release the mouse button to create the use case. Name it Make Reservation. The association between actor and use case indicates that the actor will interact with the system to achieve the use case associated. Complete the design to make it look like this: Write User Stories. While use case is the business goal of an IT system to be developed, user story represents a user problem or concern captured by the analyst and front- line stakeholders during the detailed discussion of a use case. No doubt that, all captured user stories aim to fulfill the business goal of the IT system. Right click on Make Reservation and select Open Use Case Details.. Create three stories: Search hotel, Make a hotel reservation and Process rush reservation. Capture User Story Scenario. A user story tells you what the end user wants to achieve by first identifying their problem. Once you have found out the problems, you can start looking for a solution. The user story scenario tool enables you to outline the interactions between actor and system in solving a problem as described under a user story. You can use this tool to find out the desired system behavior with user. User story scenario constitutes a high level user- and- system conversation, which aims to find out the intents or actions of actor and how system react to those actor inputs. You should be concise when deciding what to include in the events flow. Do not include how system process user's input internally, or even implementation detail like an insertion of database record. This is wrong as user story, in fact use case analysis, is aimed to identify requirements from end user's point of view. Implementation details can, however, be modeled with UML sequence diagram in form of sub- diagram of user story. Let's write the scenario of a user story. Double click on the user story Search hotel to open it. Open the Scenario tab. The scenario editor is formed by rows, known as steps. Each step represent an actor input or system response. Click on the first step and enter the first user input: Enter city, arrival, departure, room type and click Search. Use the format tools available under the Ue. Xceler toolbar to set the word Search in blue and bold, for emphasis. Press Enter to complete this step. Step 2 will be created for you. Step 2 is about how the system react to user's input. You may start by writing . Select Ue. Xceler > Add Control > System Response from the toolbar to add a step of system response. You can now enter the content of step 2: Display a list of hotels. It helps you represent the screen and screen flow of the system to be developed, early in requirements gathering. You can associate wireframes to steps in scenario. This section will show you how to make use of the wireframe tool to add a wireframe to a step. Click on the first step. Move your mouse pointer to the green triangle on the right hand side. Then click on Define Wireframe. You see the gray pane appear on the right hand side? Click on it to select a kind of wireframe to create. In the popup window, select Website. Click New Website Wireframe. A new wireframe appear, with an empty browser window in it. It's where you can prepare mockup for the web site. Android Fragments. A Fragment is a piece of an activity which enable more modular activity design. It will not be wrong if we say, a fragment is a kind of sub- activity. Following are important points about fragment . So we were not able to divide device screen and control different parts separately. Now we can have a single activity but each activity can comprise of multiple fragments which will have their own layout, events and complete life cycle. Following is a typical example of how two UI modules defined by fragments can be combined into one activity for a tablet design, but separated for a handset design. The application can embed two fragments in Activity A, when running on a tablet- sized device. However, on a handset- sized screen, there's not enough room for both fragments, so Activity A includes only the fragment for the list of articles, and when the user selects an article, it starts Activity B, which includes the second fragment to read the article. Fragment Life Cycle. Android fragments have their own life cycle very similar to an android activity. This section briefs different stages of its life cycle. Fragment lifecycle. Here is the list of methods which you can to override in your fragment class . Typically you get in this method a reference to the activity which uses the fragment for further initialization work. Create() The system calls this method when creating the fragment. You should initialize essential components of the fragment that you want to retain when the fragment is paused or stopped, then resumed. Create. View() The system calls this callback when it's time for the fragment to draw its user interface for the first time. To draw a UI for your fragment, you must return a View component from this method that is the root of your fragment's layout. You can return null if the fragment does not provide a UI. Activity. Created()The on. Activity. Created() is called after the on. Create. View() method when the host activity is created. Activity and fragment instance have been created as well as the view hierarchy of the activity. At this point, view can be accessed with the find. View. By. Id() method. In this method you can instantiate objects which require a Context objecton. Start()The on. Start() method is called once the fragment gets visible. Resume()Fragment becomes active. Pause() The system calls this method as the first indication that the user is leaving the fragment. This is usually where you should commit any changes that should be persisted beyond the current user session. Stop()Fragment going to be stopped by calling on. Stop()on. Destroy. View()Fragment view will destroy after call this methodon. Destroy()on. Destroy() called to do final clean up of the fragment's state but Not guaranteed to be called by the Android platform. How to use Fragments? This involves number of simple steps to create Fragments. First of all decide how many fragments you want to use in an activity. For example let's we want to use two fragments to handle landscape and portrait modes of the device. Next based on number of fragments, create classes which will extend the Fragment class. The Fragment class has above mentioned callback functions. These files will have layout for the defined fragments. Finally modify activity file to define the actual logic of replacing fragments based on your requirement. Types of Fragments. Basically fragments are divided as three stages as shown below. Single frame fragments .
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